

This guide is equally applicable to the board game and digital version of Gloomhaven (and the applicable expansions) as there are only minor differences between these releases. While every character class in Gloomhaven is capable of contributing to the campaign content there are some class options that simply offer a greater chance of success, particularly when you factor in the difficulty selected and your party composition. This roster was further expanded by 1 in Forgotten Circles and 4 in the Jaws of the Lion expansion for a total of 22 potential mercenaries to build your own Gloomhaven story. With a total of 6 potential starting classes in the base game and a further 11 that can be unlocked by playing through the campaign understanding the strengths and weaknesses of each class is useful before you commit your time to playing a Gloomhaven class until retirement. In this Gloomhaven class tier list guide we’ve rated every character option to help you build an ideal party for the standard and harder Gloomhaven difficulties. If you don't, you choose which of Warding Strength and Hide Armor uses 1 charge to block the 1 damage.Last Updated on Septemby Samuel Franklin Gloomhaven Best Class Tier List – All Characters Ranked Again, you may choose to use the Heater Shield to block the 1 damage. Or you don't use your Heater Shield and then both Warding Strength and Hide Armor will have to spend 1 charge each.Ĭ.

Again, Warding Strength and Hide Armor will always get used if there's damage, but you may choose to use your Heater Shield first and stop 1 of the damage with it and then you choose whether the remaining 1 damage is blocked by Hide Armor or Warding Strength and spend 1 charge on the appropriate one accordingly.

This may matter because maybe you're only missing 2 health and you're about to get healed for 3, so it's actually better to take the 1 damage and have the extra Shield later.ī.

Then, with the 1 remaining damage, you may choose if you wish to block it with your Heater Shield or not. Those each block 1 damage and use one charge. You have no choice as to whether to use Warding Strength or Hide Armor. You have Warding Strength, a Heater Shield, and Hide Armor. You choose the order in which you apply sources of Shield.Ī. Other sources of Shield that have charges (so multiple circles that you use one instances of each time) have to be used each time, if necessary. You never have to use shields (I mean the things you hold in your hand, not the Shield mechanic). I know you know how good having a move + self strengthen is with Bounce Back, and while this isn't quite as good, it's close and probably the best the Brute can do for this type of effect without spending a LOT more money. Otherwise, a more balanced and generically powerful option would be to put Strengthen on the bottom. If you think you need to tank a lot, you could go with +1 Shield. I would definitely consider enhancing the bottom. I definitely wouldn't add a hex to Brute Force, I rarely used the top attack, especially after level 3-4, and just always used the bottom. Disarm on the bottom will make the bottom scale well at any level. I don't like Disarm that much on a ranged attack on a mostly melee class (Immobilize will do the same thing 80% of the time but for much cheaper). If I could do it again, I'd probably add Wound or Immobilize on the top and definitely Disarm on the bottom. Yeah, I just added the +1 attack on Spare Dagger because it was early game and there were money limitations.
